Mǟd Nrirtë Qo̠ (/maːd/ /ˈnrirtɛ/ [extinct] [kit]) is a temperate Large City located in the Ol-Did Earldom of the Viceroyalty of Rosid.
The name Mǟd Nrirtë Qo̠ is derived from the Wood Elvish language, as Mǟd Nrirtë Qo̠ was founded by Rhobudve Dordud, who was culturaly Wood Elven.
Climate
Mǟd Nrirtë Qo̠ has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -6°C (22°F). Mǟd Nrirtë Qo̠ receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mǟd Nrirtë Qo̠ covers an area of nearly 392 km2 (156 mi2), and an average elevation of 5464 m (17926 ft) above sea level.
Overview
Mǟd Nrirtë Qo̠ was founded durring the early 12th century in spring of the year 1101, by Rhobudve Dordud. The establishment of Mǟd Nrirtë Qo̠ suffered from many setbacks, delays, and obsticles, most notably a group of Mǟd Nrirtë Qo̠ which required millitary assistance exterminate before the community could finish being built.
Mǟd Nrirtë Qo̠ was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mǟd Nrirtë Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mǟd Nrirtë Qo̠ is buildings are grouped arround an odd layout of spacious baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mǟd Nrirtë Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Mǟd Nrirtë Qo̠'s Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Mǟd Nrirtë Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mǟd Nrirtë Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mǟd Nrirtë Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mǟd Nrirtë Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mǟd Nrirtë Qo̠'s parks.
Mǟd Nrirtë Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mǟd Nrirtë Qo̠.
Mǟd Nrirtë Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mǟd Nrirtë Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mǟd Nrirtë Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mǟd Nrirtë Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mǟd Nrirtë Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mǟd Nrirtë Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mǟd Nrirtë Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mǟd Nrirtë Qo̠'s public wards, blessings, and other arcane systems.
Mǟd Nrirtë Qo̠ has an Administrative Academy which trains individuals in the administrative arts.
Mǟd Nrirtë Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mǟd Nrirtë Qo̠'s grid is powered by a direct leyline tap.
Mǟd Nrirtë Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Mǟd Nrirtë Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.
Mǟd Nrirtë Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Mǟd Nrirtë Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mǟd Nrirtë Qo̠'s natural decorations nor waterways.
Mǟd Nrirtë Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mǟd Nrirtë Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mǟd Nrirtë Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mǟd Nrirtë Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mǟd Nrirtë Qo̠'s chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Mǟd Nrirtë Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Conjuration energies of tier 1 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 191
Farmers: 273
Farm Laborer: 547
Hunters: 372
Milk Maids: 266
Ranchers: 123
Ranch Hands: 269
Shepherds: 258
Farmland: 378014 m2
Cattle and Similar Creatures: 23276
Poultry: 279321
Swine: 18621
Sheep: 931
Goats: 186
Horses, Mounts, and Beasts of Burden: 9310
Craftsmen
Arms and Toolmakers: 206
Blacksmiths: 202
Bookbinders: 119
Buckle-makers: 124
Cabinetmakers: 202
Candlemakers: 310
Carpenters: 305
Clothmakers: 282
Coach and Harness Makers: 102
Coopers: 273
Copper, Brass, Tin, Zinc, and Lead Workers: 133
Copyists: 88
Cutlers: 76
Fabricworkers: 216
Farrier: 532
Furriers: 61
Glassworkers: 310
Gunsmiths: 180
Harness-Makers: 88
Hatters: 184
Hosiery Workers: 66
Jewelers: 101
Leatherwrights: 221
Locksmiths: 92
Matchstick makers: 150
Musical Instrument Makers: 134
Painters, Structures and Fixtures: 114
Paper Workers: 133
Plasterers: 127
Pursemakers: 157
Roofers: 101
Ropemakers: 91
Rugmakers: 88
Saddlers: 179
Scabbardmakers: 209
Scalemakers: 98
Scientific, Surgical, and Optical Instrument Makers: 61
Sculptors, Structures and Fixtures: 87
Shoemakers: 91
Soap and Tallow Workers: 315
Tailors: 564
Tanners: 116
Upholsterers: 136
Watchmakers: 129
Weavers: 266
Whitesmiths: 74
Merchants
Adventuring Goods Retellers: 65
Arcana Sellers: 65
Beer-Sellers: 125
Booksellers: 138
Butchers: 238
Chandlers: 245
Chicken Butchers: 248
Entrepreneurs: 96
Fine Clothiers: 232
Fishmongers: 258
Florists: 56
Potion Sellers: 150
Resellers: 321
Spice Merchants: 119
Wine-sellers: 198
Wheelwright: 147
Woodsellers: 90
Service workers
Bakers: 443
Barbers: 396
Coachmen: 138
Cooks: 387
Doctors: 209
Gamekeepers: 155
Grooms: 79
Hairdressers: 358
Healers: 295
Housekeepers: 282
Housemaids: 517
House Stewards: 290
Inns: 92
Laundry maids: 193
Maidservants: 273
Nursery Maids: 169
Pastrycooks: 321
Restaurateur: 344
Tavern Keepers: 321
Specialized Laborer
Ashworkers: 132
Bleachers: 84
Chemical Workers: 52
Coal Heavers: 182
In-Town Couriers: 190
Long Haul Couriers: 202
Dockyard Workers: 182
Gas Workers: 45
Hay Merchants: 76
Leech Collectors: 241
Millers: 227
Miners: 227
Oilmen and Polishers: 138
Postmen: 211
Pure Finder: 118
Skinners: 258
Sugar Refiners: 52
Tosher: 145
Warehousemen: 404
Watercarriers: 191
Watermen, Bargemen, etc.: 310
Skilled Laborers
Accountants: 118
Alchemist: 142
Clerk: 186
Dentists: 95
Educators: 269
Engineers: 136
Gardeners: 95
Mages: 67
Plumbers: 94
Pharmacist: 113
Professors: 41
Scientists: 67
Wizards: 40
Civil Servants
Adventurers: 91
Bankers: 124
Civil Clerks: 202
Civic Iudex: 103
Consultants: 60
Exorcist: 198
Fixers: 112
Kami Clerk: 180
Landlords: 180
Lawyers: 114
Legend Keepers: 163
Militia Officers: 716
Monks, Monastic: 266
Monks, Civic: 310
Historian, Oral: 216
Historian, Textual: 116
Policemen, Sheriffs, etc.: 227
Priests: 465
Rangers: 127
Rat Catchers: 142
Scholars: 147
Spiritualist: 163
Slayers: 52
Storytellers: 351
Military Officers: 358
Cottage Industries
Brewers: 266
Comfort Services: 344
Enchanters: 102
Herbalists: 104
Jaminators: 266
Needleworkers: 282
Potters: 150
Preserve Makers: 266
Quilters: 129
Seamsters: 517
Spinners: 290
Tinker: 102
Weaver: 238
Artists
Actors: 99
Architects: 36
Bards: 138
Costumers: 55
Dancers: 114
Drafters: 59
Engravers: 75
Fine Furniture Carpenters: 45
Glaziers: 100
Inlayers: 88
Musicians: 290
Painters, Art: 48
Playwrights: 98
Sculptors, Art: 80
Wood Carvers: 290
Writers: 344
Produce Industries
Butter Churners: 321
Canners: 266
Cheesmakers: 300
Ice Merchants: 41
Millers: 193
Picklers: 157
Smokers: 113
Stockmakers: 100
Tobacconists: 143
Tallowmakers: 245
35261 of Mǟd Nrirtë Qo̠'s population work within a Foundational Occupation.
2108 work in Agriculture
7893 work as Craftsmen
2791 work as Merchants
5262 work as Service Workers
3667 work as General Laborers
1463 work as Skilled Laborers
5183 work as Civil Servants
3056 work in Cottage Industries
1959 work as Artists
1879 work in Produce Industries
55053 of Mǟd Nrirtë Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 2793 (3%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Mǟd Nrirtë Qo̠. Mǟd Nrirtë Qo̠'s militia's elite squad is named after .