Large City: Mǟd Nrirtë Qo̠

Mǟd Nrirtë Qo̠

Mǟd Nrirtë Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceOl-Did Earldom
RegionNosëz Chyu Forest
Founded1101
Community LeaderChief Christabel Gunvrish
Area392 km2 (156 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation5464 m (17926 ft)
Average Yearly Precipitation146 cm/y (57 in/y)
Population93107
Population Density237 people per km2 (596 people per mi2)
Town AuraTransmutation
Naming
Native nameMǟd Nrirtë Qo̠
Pronunciation/maːd/ /ˈnrirtɛ/
Direct Translation[extinct] [kit]
Translation[Not Yet Translated]

Mǟd Nrirtë Qo̠ (/maːd/ /ˈnrirtɛ/ [extinct] [kit]) is a temperate Large City located in the Ol-Did Earldom of the Viceroyalty of Rosid.

The name Mǟd Nrirtë Qo̠ is derived from the Wood Elvish language, as Mǟd Nrirtë Qo̠ was founded by Rhobudve Dordud, who was culturaly Wood Elven.

Climate

Mǟd Nrirtë Qo̠ has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -6°C (22°F). Mǟd Nrirtë Qo̠ receives an average of 146 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mǟd Nrirtë Qo̠ covers an area of nearly 392 km2 (156 mi2), and an average elevation of 5464 m (17926 ft) above sea level.

Overview

Mǟd Nrirtë Qo̠ was founded durring the early 12th century in spring of the year 1101, by Rhobudve Dordud. The establishment of Mǟd Nrirtë Qo̠ suffered from many setbacks, delays, and obsticles, most notably a group of Mǟd Nrirtë Qo̠ which required millitary assistance exterminate before the community could finish being built.

Mǟd Nrirtë Qo̠ was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mǟd Nrirtë Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mǟd Nrirtë Qo̠ is buildings are grouped arround an odd layout of spacious baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mǟd Nrirtë Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Mǟd Nrirtë Qo̠'s Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Mǟd Nrirtë Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mǟd Nrirtë Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mǟd Nrirtë Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mǟd Nrirtë Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mǟd Nrirtë Qo̠'s parks.

Mǟd Nrirtë Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mǟd Nrirtë Qo̠.

Mǟd Nrirtë Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mǟd Nrirtë Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mǟd Nrirtë Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mǟd Nrirtë Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mǟd Nrirtë Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǟd Nrirtë Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mǟd Nrirtë Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mǟd Nrirtë Qo̠'s public wards, blessings, and other arcane systems.

Mǟd Nrirtë Qo̠ has an Administrative Academy which trains individuals in the administrative arts.

Mǟd Nrirtë Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mǟd Nrirtë Qo̠'s grid is powered by a direct leyline tap.

Mǟd Nrirtë Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mǟd Nrirtë Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Mǟd Nrirtë Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mǟd Nrirtë Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mǟd Nrirtë Qo̠'s natural decorations nor waterways.

Mǟd Nrirtë Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mǟd Nrirtë Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mǟd Nrirtë Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mǟd Nrirtë Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mǟd Nrirtë Qo̠'s chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Mǟd Nrirtë Qo̠ there is no wind.

The Spider, Scarlet (Tiny) near Mǟd Nrirtë Qo̠ are known to be quite timid.

Mǟd Nrirtë Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Conjuration energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 191
  • Farmers: 273
  • Farm Laborer: 547
  • Hunters: 372
  • Milk Maids: 266
  • Ranchers: 123
  • Ranch Hands: 269
  • Shepherds: 258
    • Farmland: 378014 m2
    • Cattle and Similar Creatures: 23276
    • Poultry: 279321
    • Swine: 18621
    • Sheep: 931
    • Goats: 186
    • Horses, Mounts, and Beasts of Burden: 9310

Craftsmen

  • Arms and Toolmakers: 206
  • Blacksmiths: 202
  • Bookbinders: 119
  • Buckle-makers: 124
  • Cabinetmakers: 202
  • Candlemakers: 310
  • Carpenters: 305
  • Clothmakers: 282
  • Coach and Harness Makers: 102
  • Coopers: 273
  • Copper, Brass, Tin, Zinc, and Lead Workers: 133
  • Copyists: 88
  • Cutlers: 76
  • Fabricworkers: 216
  • Farrier: 532
  • Furriers: 61
  • Glassworkers: 310
  • Gunsmiths: 180
  • Harness-Makers: 88
  • Hatters: 184
  • Hosiery Workers: 66
  • Jewelers: 101
  • Leatherwrights: 221
  • Locksmiths: 92
  • Matchstick makers: 150
  • Musical Instrument Makers: 134
  • Painters, Structures and Fixtures: 114
  • Paper Workers: 133
  • Plasterers: 127
  • Pursemakers: 157
  • Roofers: 101
  • Ropemakers: 91
  • Rugmakers: 88
  • Saddlers: 179
  • Scabbardmakers: 209
  • Scalemakers: 98
  • Scientific, Surgical, and Optical Instrument Makers: 61
  • Sculptors, Structures and Fixtures: 87
  • Shoemakers: 91
  • Soap and Tallow Workers: 315
  • Tailors: 564
  • Tanners: 116
  • Upholsterers: 136
  • Watchmakers: 129
  • Weavers: 266
  • Whitesmiths: 74

Merchants

  • Adventuring Goods Retellers: 65
  • Arcana Sellers: 65
  • Beer-Sellers: 125
  • Booksellers: 138
  • Butchers: 238
  • Chandlers: 245
  • Chicken Butchers: 248
  • Entrepreneurs: 96
  • Fine Clothiers: 232
  • Fishmongers: 258
  • Florists: 56
  • Potion Sellers: 150
  • Resellers: 321
  • Spice Merchants: 119
  • Wine-sellers: 198
  • Wheelwright: 147
  • Woodsellers: 90

Service workers

  • Bakers: 443
  • Barbers: 396
  • Coachmen: 138
  • Cooks: 387
  • Doctors: 209
  • Gamekeepers: 155
  • Grooms: 79
  • Hairdressers: 358
  • Healers: 295
  • Housekeepers: 282
  • Housemaids: 517
  • House Stewards: 290
  • Inns: 92
  • Laundry maids: 193
  • Maidservants: 273
  • Nursery Maids: 169
  • Pastrycooks: 321
  • Restaurateur: 344
  • Tavern Keepers: 321

Specialized Laborer

  • Ashworkers: 132
  • Bleachers: 84
  • Chemical Workers: 52
  • Coal Heavers: 182
  • In-Town Couriers: 190
  • Long Haul Couriers: 202
  • Dockyard Workers: 182
  • Gas Workers: 45
  • Hay Merchants: 76
  • Leech Collectors: 241
  • Millers: 227
  • Miners: 227
  • Oilmen and Polishers: 138
  • Postmen: 211
  • Pure Finder: 118
  • Skinners: 258
  • Sugar Refiners: 52
  • Tosher: 145
  • Warehousemen: 404
  • Watercarriers: 191
  • Watermen, Bargemen, etc.: 310

Skilled Laborers

  • Accountants: 118
  • Alchemist: 142
  • Clerk: 186
  • Dentists: 95
  • Educators: 269
  • Engineers: 136
  • Gardeners: 95
  • Mages: 67
  • Plumbers: 94
  • Pharmacist: 113
  • Professors: 41
  • Scientists: 67
  • Wizards: 40

Civil Servants

  • Adventurers: 91
  • Bankers: 124
  • Civil Clerks: 202
  • Civic Iudex: 103
  • Consultants: 60
  • Exorcist: 198
  • Fixers: 112
  • Kami Clerk: 180
  • Landlords: 180
  • Lawyers: 114
  • Legend Keepers: 163
  • Militia Officers: 716
  • Monks, Monastic: 266
  • Monks, Civic: 310
  • Historian, Oral: 216
  • Historian, Textual: 116
  • Policemen, Sheriffs, etc.: 227
  • Priests: 465
  • Rangers: 127
  • Rat Catchers: 142
  • Scholars: 147
  • Spiritualist: 163
  • Slayers: 52
  • Storytellers: 351
  • Military Officers: 358

Cottage Industries

  • Brewers: 266
  • Comfort Services: 344
  • Enchanters: 102
  • Herbalists: 104
  • Jaminators: 266
  • Needleworkers: 282
  • Potters: 150
  • Preserve Makers: 266
  • Quilters: 129
  • Seamsters: 517
  • Spinners: 290
  • Tinker: 102
  • Weaver: 238

Artists

  • Actors: 99
  • Architects: 36
  • Bards: 138
  • Costumers: 55
  • Dancers: 114
  • Drafters: 59
  • Engravers: 75
  • Fine Furniture Carpenters: 45
  • Glaziers: 100
  • Inlayers: 88
  • Musicians: 290
  • Painters, Art: 48
  • Playwrights: 98
  • Sculptors, Art: 80
  • Wood Carvers: 290
  • Writers: 344

Produce Industries

  • Butter Churners: 321
  • Canners: 266
  • Cheesmakers: 300
  • Ice Merchants: 41
  • Millers: 193
  • Picklers: 157
  • Smokers: 113
  • Stockmakers: 100
  • Tobacconists: 143
  • Tallowmakers: 245

35261 of Mǟd Nrirtë Qo̠'s population work within a Foundational Occupation.

55053 of Mǟd Nrirtë Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 2793 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Mǟd Nrirtë Qo̠. Mǟd Nrirtë Qo̠'s militia's elite squad is named after .

History